Last week, we discussed the first iteration of Blizzard’s
foray into structured PvP. Arathi Basin,
Alterac Valley, and Warsong Gulch were where many players cut their teeth on
PvP action. When new expansions came
out, Blizzard added battlegrounds four through eight, which I’ll be discussing
today.
First up, we have:
Eye of the Storm, a
capture the flag/control hybrid battleground.
In this battle, each faction is looking to control four separate bases
with the fifteen players they are allowed.
Once a base is captured, by standing in the base for a set period of
time, another teammate can attempt to take the flag from the center of the map,
and bring it to a controlled base. Your
team slowly accrues points for a base, and the rate increases the more bases
your team holds. A one time chunk of
points is awarded if your team captures the flag. First team to 1600 points wins. This BG came out with the Burning Crusade
expansion, and features a blood elf and a draenei on it’s loading screen.
Strand of the Ancients was completely different from any battleground previous. It is composed of two rounds, one where your side is attacking, then one where your side is defending, with a random roll determining which is first. The defenders are defending a relic at the top of the map, and the attackers are attempting to reach it. What makes this BG different is the attackers are using vehicles to break through walls defended by the opposing faction. Vehicle combat was, and still is, rather clunky in WoW, but it is pretty fun despite the flaws. The team that gets to the relic the fastest wins, but if neither team reaches the relic, the team that got the furthest the fastest wins. This BG came out with the Wrath of the Lich King expansion, and features a wall on it’s loading screen.
Isle of Conquest
is a massive battleground comprised of forty players to a side. It is a hybrid control/kill the NPC captain
battle, with a huge map, and many options for the crapton of players. Isle combines several elements from a few of
the different battlegrounds to make a chaotic whole. It pulls the kill the general from Alterac
Valley, hold the bases from Arathi Basin, defend/attack the walls similar to
Strand, and a reinforcement limit, again like Alterac Valley. There are several different vehicles to drive
in hopes of destroying walls, or you can hop on a zeppelin to airdrop into the
enemy base. You can defend your walls
and captain, or you can work on holding bases from the other team. The first team to kill the opposing captain
wins, unless a team uses all their reinforcements, in which case the team with
no reinforcements loses. This BG was
implemented about halfway through the Wrath expansion, and features the oil
refinery on it’s loading screen.
Battle for Gilneas
is another control map, with ten players to a side. The main difference between it and Arathi
Basin is there are only three nodes in Battle for Gilneas, and your team needs
to hit 2000 resource points to win.
Other that that, it’s basically the same. This BG was implemented with the Cataclysm
expansion, and features a couple of Gilnean buildings on it’s loading screen.
Twin Peaks is
another copycat battleground, this one as a capture the flag map, a la Warsong
Gulch. The biggest difference here is
the map is a bit more fair. Other than
that, it’s exactly the same. The story
in this one is the Wildhammer dwarves and Dragonmaw orcs are fighting to
control the strategic location for a greater fight against the black dragonflight. This BG was implemented for the Cataclysm
expansion, and features a Wildhammer home on it’s loading screen.
And those are the battlegrounds of Warcraft!
Which are your favorite?
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