Before we begin, I realized I forgot a class last week: the priest.
Priests can fulfill two roles, ranged DPS and healing. Priests are exactly what you would think of
when you hear the word, though the faith in the game is called the light, and
thus has an opposite that priests can dabble in. Priests either heal using the light, or deal
damage using shadow magic. Priests can
only wear cloth.
So, you’ve looked through all the races, and the
classes. You know if you want to be
alliance or horde, and which server to play on.
So now what?
Now, you decide which role you want to fulfill in game. I’ve mentioned them before, but to recap,
they are Tank, Healer, Melee DPS and
ranged DPS.
DPS is the least stressful role, and one most new players to
the game will want to stick to. DPS
means damage per second, but what it amounts to is you will be casting spells,
shooting arrows, or swinging your weapon to damage a monster.
Melee DPS do all their
damage within melee range of a monster.
They usually have a sword, mace, or dagger they use to take physical swings
at the monsters. As a general rule, you
will want to be behind the monster to do this, though if you are playing by
yourself, that will not be possible.
Melee DPS need to be able to move around as the monster position
requires, and also must pay attention to environmental effects.
Classes that can fulfill the melee DPS role are rogue, death
knight, warrior, paladin, druid, and shaman
Ranged DPS do all
their damage from a ranged position.
They come in two flavors, casters and hunters. Casters use spells to fling element-based
damage at a monster. These classes
include mage, warlock, priest, druid, and shaman. Hunters are the other flavor, and they deal
mainly physical damage by shooting arrows or guns.
Healers are the
unsung heroes of Warcraft. They are in
charge of keeping everyone alive. When
you are fighting a monster, it does, in fact, fight back, cause damage to your
character. When you play alone, your innate
regenerative abilities are usually enough to keep you going through your play
sessions. However, as you start battling
more difficult monsters, you will want to have a healer friend that can get you
back to full health after, and even during a fight. Most
new players will probably want to avoid playing a healer in a group setting
until they are more comfortable with game mechanics.
Classes that can fulfill the healing role include priest,
shaman, paladin, and druid.
If healers are the unsung heroes, Tanks are the sung heroes.
Tanks hold the monster’s attention while the DPS bring down it’s health,
and the healers keep up the tank’s and DPS’s health. Tanks wear heavy armor, or transform into a
bear, and thus can take heavy hits from monsters. Especially as you get further into Warcraft’s
content, monsters hit harder and harder, and classes that can only wear cloth
of leather are unable to mitigate damage being dealt by the monster long enough
to bring it down. This is the most
rewarding role, but if you are not good at it, your group members will let you
know, and mock you mercilessly for it.
This is another role most new players should avoid until they are more
comfortable with mechanics.
Classes that can fulfill the tank role include warrior,
druid, paladin, and death knight.
And that’s all I have for roles! Next week, a surprise!
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