Now in alphabetical order!
Agility: A stat
that increases attack power in some classes, the ability to critically hit, and
dodge rating.
AH:
The auction house, a player stocked market place where you can buy or sell
items gained in the world, if they are BoE.
Armor(pieces):
The different items your character wears, acquired through several different
methods, including the AH, by looting mobs, trading, and as quest rewards.
Armor(value):A
number that, as it increases, decreases incoming damage by a percentage based
on amount of it.
Avatar: The
in-game character you create and control.
You get to pick name, gender, race, class, and superficial looks based
on several options.
Azeroth: The world where the majority of World of
Warcraft takes place. It can also refer
to one of the seven of the human kingdoms, or one of the continents that make
up the Eastern Kingdoms land mass. But
usually, it means the world as a whole.
Bank: A vault
where you can store items. The first set
of slots are free, and you can purchase additional bag spaces for an increasing
amount.
Block: To partial stop an attack
Blue(in game): Rare quality weapon or armor that your character can equip. Is better than green, but worse than purple, assuming the stats are the same type.
BoE: Bind on
Equip-These items can be sold or traded to another player if they haven’t been
equipped. Once your character equips the
item, you can no longer trade or sell it to another player. The item then is labeled soulbound.
BoP: Bind on Pickup-These items are soulbound immediately upon looting. There is usually a popup warning if you are about to loot one.
Dodge: To
completely avoid an incoming attack.
DoT: Damage over time-a spell DPS can cast that causes damage to a monster over a period of time.
DPS: Damage per
second, or how many hit points damage you are causing the monster you are
attacking.
Elite: A
mob that is harder than normal to kill
Gear: Weapons or armor that your character can equip
Gear: Weapons or armor that your character can equip
GM: Guild
Master. They are usually a founding
member of a guild, and are in charge of setting permissions and choosing
officers.
Green(in game): Uncommon quality weapon or armor that your character can equip. Is better than white, but worse than blue, assuming the stats are the same type.
Guild: A form of
organization. They are player-created,
and have a hierarchical structure, with the GM in charge, and up to nine ranks
below.
HoT: Heal over time-a spell healers can cast that causes you to regain lost hitpoints over a period of time.
Intellect: A stat
that causes your mana to be raised by a factor of 15.
Level(ing): The
process of increasing your character’s power, achieved through quests or
killing mobs and gaining XP.
Mob: Any monster
in game, usually the one you are attacking at the moment.
NPC: Non-player character, or one that is controlled via AI-the computer.
Parry: To stop an
attack using your weapon.
Pull:
The act of grabbing a mob’s attention to kill it
Purple: Epic
quality weapon or armor that your character can equip. Is better than green, but worse than
orange. Also called ‘Epics’ Usually the highest level gear a player can
equip.
Quests: Tasks an
NPC will give your character to do.
Regen: The
rate your health and mana pools restore to maximum levels naturally
Respawn: When a killed mob is replaced by an identical alive mob.Soulbound: An item that cannot be sold or traded to a player character
Spirit: A stat that increases mana regeneration in some classes, and chance to hit in others.
Stamina: A stat
on weapons and armor that causes your hitpoints to be raised by a factor of 10.
Stat: An attribute
of your character that can be raised by leveling or gear.
Strength: A stat
that increases attack power in some classes, and increases parry chance.
Tank: While
in a group, to hold a mob’s attention, causing it to attack you. Tanks have high armor, block, and dodge to
mitigate incoming damage.
Tick: The amount of damage caused or healed when using a HoT or DoT.
Tick: The amount of damage caused or healed when using a HoT or DoT.
XP: Experience
points, the currency that allows a character to level. Amount of XP required to level gradually goes
up as levels are gained.
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